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Sure, this tends to provide less overall cover compared to being on the ground level, which is where you will tend to stick if you are playing an objective such as trying to capture an opponent’s flag or planting the bomb in Search & Destroy. Indeed, the key to success in Advanced Warfare is to dominate the high ground. Newcomers will have to adapt to this quickly, or spend their entire time being shot by the opposition from a range of lofty perches.
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Taking full advantage of the new exosuit mechanics, players have the choice of using rooftops and ledges that were just not as easily accessible in other Call of Duty titles. The maps in Advanced Warfare are structured completely differently to those in previous titles, providing numerous routes of navigation around the map rather than the traditional three-lane blueprint, and much increased verticality.
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Most professional players who use submachine guns have been experimenting with the MP11, a very mobile weapon with a high fire rate which works perfectly with the added pace of Advanced Warfare. So far, I have been using the Ak-12 which is a very consistent assault rifle available to use right from the start of Advanced Warfare multiplayer. In one supply drop, I came across a rare elite Bal-27 called the Obsidian Steed which has increased damage but reduced accuracy – however, I used a foregrip attachment and a red dot sight to counter this and make it a far more destructive weapon.Īs ever, the two most important things to look at while trying to decide on a weapon are accuracy and TTK (Time To Kill). There are around 35 base weapons in the game, but with weapon loot, the count rises to around 350, making millions of different weapon combinations to select from. For pro-gamers it’s an exciting addition as it opens up far more class creation options, allowing thoughtful players to get a rich set of tactical advantages over enemies. Every time something lands, there’s a chance of gaining a brand new weapon with modified stats such as the ASM1 Speakeasy, which has reduced damage but a higher fire rate.
On top of this, the game adds a new feature, Weapon Loot, provided via supply drops received throughout play. Weapons and lootĪdvanced Warfare has a completely new arsenal, ranging from the futuristic Em1 laser rifle to the IMR, a four burst assault rifle that’s even able to print additional ammunition throughout a game. Players are unable to shoot a weapon straight after using a boost – a seemingly minor penalty that could cost you your life. The new abilities need to be used with caution, however. They can also provide an element of surprise, allowing you to ambush other players from unexpected angles. Boost dash, boost dodge, boost jump, boost slam and boost slide all offer new ways to engage and disengage gunfights, while potentially making you a more difficult target. Providing your character with a range of bionic abilities, the new exosuits could radically change how you approach multiplayer.
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Here, I’ve picked out the five key new features from the point of view of a professional player, providing pointers on how to use these changes to gain a tactical advantage over your competitors. This has resulted in some of the biggest changes to the game’s dynamics since Perks were introduced back in 2007’s Call of Duty: Modern Warfare.
The team has been given an unprecedented three-year dev cycle, providing enough time to radically rethink the multiplayer experience. And while some analysts are forecasting a downturn in sales after last year’s lacklustre Ghosts (certainly pre-orders have dropped significantly this time), Advanced Warfare isn’t just another factory line addition to Activision’s billion-dollar franchise.įor a start, San Francisco-based studio Sledgehammer Games is leading development for the first time, after helping out on Modern Warfare 3. A nother autumn, another instalment in the world’s biggest game series.